![]() Every now and then you might need to take a few steps forward, turn 180°, and run the "other way" (which is in the same geographical direction, if that makes sense)Īdditionally, the hunter can drop a Freezing Trap or a Frost Trap if the mob looks to be gaining ground.So long as they are just within the 180° arc facing forwards you can hit them with Arcane Shot and continue running.Run sideways from the mob until Arcane Shot refreshes, staying at range distance.This is because "in front" is defined as a full 180° arc. that way the mob will remain "in front" of you, even though you are running away from them. Note: This is quite challenging technique, so it takes some time before you can perform it smoothly. Alternately, you can complete a full rotation rather than turning back.Jump, turn a half-circle in the air, use Arcane Shot, turn back and continue running.You may need to employ Aspect of the Cheetah to stay ahead.Run from the mob until Arcane Shot refreshes, staying at range distance.In some open instances, a mage might be asked to pve kite a mob, this is a means of crowd control or simply for the mage to dps one target and the rest of the group focuses on the main mob. This is also a pretty effective duelling and/or pvp technique for mages.Use blink to get out of the mob's melee range. ![]() Attack mob from range (generally with fireball) until mob enters melee range.Launch a frostbolt at the mob from range.Use snare or root (generally melee range snare/root).Attack mob from range until mob enters your melee range (or range you feel comfortable with).The term comes from the fact that the player character is pulling along a trailing mob in the same manner a person flies a kite. Shamans can kite mobs with their Frost Shock. ![]() It is difficult, but not impossible, to kill certain mobs this way if they are immune to Fear (a tactic that can work against enemy officers in Alterac Valley but is no longer possible.) Warlocks who are specced for Curse of Exhaustion can also use this technique to kite mobs, provided that the target is not immune to slowing effects. Mages and hunters are probably the classes who rely on this technique the most. This is a tactic best suited for classes who deal most of their damage from range and are weak in melee range. ![]() When this strategy is used against an outdoor boss ( Durn the Hungerer, note that this is no longer possible) or any other similar type, kiting will take a significantly longer time, aside from your damage. The act of kiting is a combat tactic of a player character keeping a mob or another player at a certain distance, usually out of melee distance but within ranged attack, and luring the pursuer toward your direction while dealing damage at the same time. ![]()
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